Bullet Drop:
In the context of First-Person Shooter (FPS) video games, bullet drop refers to the realistic physics effect where bullets do not travel in a straight line, but instead fall towards the ground over distance due to gravity. This means that when aiming at a target that is far away, players may need to aim above the target to compensate for the bullet’s downward trajectory.
Bullet drop is a feature often found in more realistic or tactical FPS games, as it adds an extra layer of complexity and realism to the shooting mechanics. It requires players to consider distance and trajectory when aiming, rather than simply pointing and shooting directly at the target. This can make long-range engagements more challenging and rewarding, as players need to accurately judge the distance to their target and adjust their aim accordingly.
The degree of bullet drop can vary between games, and sometimes even between different weapons within the same game. Some games may provide tools to help players compensate for bullet drop, such as adjustable sights or range finders. Understanding and mastering bullet drop can be a key skill in many FPS games, particularly those with large, open maps and long-range combat.