Spawn, in the context of First-Person Shooter (FPS) video games, refers to the process where a player character, NPC (Non-Player Character), or object is generated and placed into the game world. This typically happens in a specific location known as the ‘spawn point’.
For player characters, spawning usually occurs at the beginning of the game, after the player’s character has been killed, or when entering a new level or area. The spawn point is often a safe zone, providing players a brief period of invulnerability to prevent ‘spawn camping’, a tactic where opponents wait near spawn points to attack newly spawned players.
In multiplayer games, teams often have separate spawn points, usually located at opposite ends of the map. The location and frequency of spawning can significantly impact the flow and balance of the game.
For NPCs or objects, spawning is often triggered by certain events or conditions within the game, such as a player reaching a specific location, a certain amount of time passing, or the player’s actions.
In summary, ‘spawn’ is a fundamental concept in FPS games, referring to the creation and placement of characters or objects into the game world.